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Autodesk Maya Unlimited v8.0
Новость от: brodyga
Просмотров: 2472
Alias Maya Unlimited - продолжает акцентировать внимание на производительности, новых возможностях и творческих ресурсах для создания высококачественных изображений за счет как уникальных новых инструментов, так и эволюции уже существующих, совместной работе с партнерскими продуктами, кросс-платформенности, усовершенствовании средств передачи данных, рендеринга на базе графических карт нового поколения. Maya Unlimited построена на самых радикальных технологиях анимации и цифровых эффектов от Alias/Wavefront. Maya Unlimited включает все возможности Maya для 3D анимации и видеоэффектов плюс набор новаторских технологий для сложного моделирования, рендеринга меха и многого другого. Maya Unlimited - это самое мощное и передовое решение для создания цифрового контента и анимации. Все возможности Maya Unlimited превосходно интегрированы в одной оболочке, полностью настраиваемой и оптимизируемой для максимальной продуктивности. ******************************************************************************************* Create breathtaking 3D content with Autodesk® Maya® 8 software. With Maya 8, Autodesk demonstrates its commitment to meeting the demands of next-generation productions. The new release addresses the fundamental challenges Maya customers are facing today–and those they expect to face in the future.


Info:
Key New Features & Enhancements 64-bit Release (Windows and Linux platforms) Maya 8 marks the first full release of Maya with both 32-bit and 64-bit (Windows® and Linux®) executables. It allows you to address considerably more memory than you could in the past, enabling you to handle larger and more complex scenes than ever before. Performance Maya 8 has been optimized to provide superior performance across many areas of the software, both through algorithmic speedups and scalable multi-threading to take advantage of the latest generation of workstations. Transfer Polygon Attributes A new Transfer Polygon Attributes feature allows you to transfer UV, color per vertex (CPV) and vertex position information between surface meshes of differing topologies. This proves particularly useful when working with two different versions of an object/character (e.g., one high resolution and one low resolution). You could then transfer existing UV sets that have already been laid out to the lower resolution model. The feature also lets you create a “shrink-wrap” effect as they transfer vertex positions from one model to another. Streamlined New Polygon Tools and Workflows New and improved tools such as polygon bridge, multiple edge loop insertion, and enhanced UV layout, and new workflows, such as the ability to interactively create, position, and scale primitives in a single operation, maximize productivity for the most common tasks. Geometry Caching You can now cache deformations on polygon, NURBS (including curves) and subdivision surface geometry, allowing for faster playback and rendering of scenes. Caches can be edited and blended in the Trax Editor, letting you blend the results of various vertex animations together in order to form a new animation: for example, you could correct deformations by remodeling and replacing particular frames and then smoothly blend in and out of the changes. Override Viewport with Renderer of Choice You now have the option of overriding the Maya viewports with a proprietary or third-party plug-in renderer. This will enable you to review your scene as it will appear in the target renderer–such as a game engine–while maintaining the ability to interact with the scene in the interactive view. Two example Windows® plug-ins are provided with the Maya Devkit: one for OpenGL® and one for Direct3D® drivers. Toxik Interoperability New as of Maya 8, information about a Maya scene can be exported to Autodesk® Toxik™ collaboration software thereby greatly improving the workflow between the two packages. A Toxik composition can be generated from within Maya based on the render layers in the scene. The exported compositing graph includes the associated image sequence filenames, Maya blend modes, and specific render settings. Iterative updates on composition elements can be created and passed to the Toxik application, enabling you to collaborate on specific elements without starting over each time. Additionally, multiple versions of a composition can be kept for comparison and changes can be easily reverted at any time. mental ray 3.5 Core Maya now uses the mental ray® 3.5 rendering core which has been optimized for superior performance and memory usage. Highlights of the new product and feature offerings for Autodesk Maya 8 include: 64-bit support for Windows and Linux platforms Multi-threading and algorithmic speed-ups to boost performance File referencing enhancements Enhanced polygon modeling and UV tools and workflows Transfer of UVs and other attributes between models Updated mental ray 3.5 core Enhanced interoperability between Maya and other Autodesk products, including MotionBuilder, 3DS Max and Toxik.
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Credits team X-Force
Раздел: Программы | 02.08.06


Внимание! Всегда проверяйте анти-вирусом файлы, полученные по ссылкам в комментариях!
Attention! Always check files you download from links in comments with your anti-virus software!
_artem_ 02.08.06 | 18:05:05

привет brodyga, мож другое зеркало есть на рапиде или фэктори а то у этих китайцев не скачать. за весь день тока 40 мег скачал.
Nabarun 24.10.06 | 21:41:36

Here is a torrent for "Whats New In Maya 8 Training videos". I believe you"ll like it. Only 84.49 MB.
http://www.demonoid.com/fil...

Also, if anybody is interested in similar stuff, then visit this page:
http://www.demonoid.com/fil...

Enjoy! cool
Nabarun 24.10.06 | 22:05:12

Some more...
Autodesk MAYA Unlimited v8.0 Docs Extras ISO 421.50 MB
http://www.demonoid.com/fil...

AUTODESK.MAYA.UNLI MITED.V8.0-ISO 680.80 MB
http://www.demonoid.com/fil...

Enjoy! cool
Ajan1970 04.01.07 | 13:47:14

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All links are working quickly,please...Full version..
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