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Star Ruler v1.0.1.8 (by Blind Mind Studios) Eng/Fr/Ger/Ita/Pol/Rus
Новость от: Liandri
Просмотров: 2255
Целая галактика на кончиках ваших пальцев! Новая космическая стратегия со случайно-генерируемыми галактиками, обширными возможностями, зрелищными баталиями и уникальной системой развития.

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Ever wanted to rule the galaxy? Now's your chance!
Take command of a vast interstellar empire and safeguard your species from total extinction. Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.
Utilize your silver tongue to twist other Empires into submitting under your galaxy-class wit with a complex and full-featured diplomacy system or wheel-and-deal your way to supremacy.
Research deadly new weapons, new engines, shields, and more with a research web whose contents are shuffled with every game.
Explore vast interstellar phenomenae such as black holes and asteroid belts and exploit them for yourself or destroy them to deny your foes.
Match your wits with up to 10 online or LAN-linked opponents, save the game when dawn breaks, and boot it back up at dusk. It isn't over until you say it is!
Mod the game to suit your playstyle! Your weapons, your ships, your rules. Almost the entire game can be modified entirely through an editor as simple as notepad. Easily add new models and particle effects to the game with a robust set of out-of-the-box developer tools.

• Vast, Procedurally Generated Galaxies
- Choose however many systems you desire; you are limited only by the speed of your cpu
- Rich, diverse, planets whose type, size, number of moons, and other characteristics vary
- Full 3D too much to handle? Flatten maps for ease of interaction
- Alter the Galaxy throughout the game with advanced technology
• Intricate Ship Design and Exciting Combat
- Massive ship battles fought in real-time with particle effects and directional damage
- Ships whose individual components can be compromised, destroyed, disabled, repaired, and renovated
- Ships depend on key components to keep functioning, and failures can lead to catastrophic explosions which can turn the tide of battle
- Add components that modify the behavior of connected components, such as added health from bulkheads, or faster firing from coolant systems
- Save and load your custom ships and settings to your profile for easy importation and exportation.
- Fully simulated newtonian physics
• Unique Research System
- Unique Web-Like Research system with unexpected discoveries around every turn
- Choose between a structured, static web, or a highly varied web each game
- Develop technologies that lead to different strategies, rather than simply better tools
• Easy to use interface, complex gameplay
- Govern your planets with a simple yet powerful interface to customize the behavior of your worlds
- Numerous easy-to-use interfaces which provide quick solutions to specific problems
- Customize the GUI via scripting; add new windows, or change pre-existing interface behavior
• Engaging AI Opponents
- Choose from various levels of difficulty, with optional 'cheating' AIs
- Watch for the AIs to attempt different strategies to defeat their opponents
- Counter their new ship designs, as they adapt their designs to counter your own
- Engage in complex diplomatic interaction with your opponents
• Extensive Modding Support
- Modify data files and scripts in any editor as simple as Notepad
- Use developer tools to create particle effects and configure imported models
- Smart use of AngelScript allows users to create entirely new gamemodes, gameplay, and online experiences
- All files from the base game are readily available to learn from
• Multiplayer: Co-Op, Team, and Free-for-all
- Play with as many competitors as your server can manage, with drop-in-drop-out compatibility
- Supports both internet and LAN play
- Dedicated Servers
- Standard server controls
- Seamless transitioning: Multiplayer games can be saved and then played in Singleplayer and then brought back up in Multiplayer
• Original Soundtrack
- Experience an all original soundtrack by Artem Bank
• Much more to come!
- As time goes on, more and more features, graphics updates, and so on will be added to Star Ruler. We won't be satisfied until we're the best in the genre

Changes:
• [Fixed] Fixed a crash on save after manually obsoleting a hull.
• [Fixed] After updating, hulls ignored the Update Every X Levels setting.
• [Fixed] Players were not cleared from the server upon exiting, causing crashes when starting a game.
• [Fixed] Many sounds would play if the player loaded a game with contested systems.
• [Fixed] AIs will no longer spam their systems with colony ships if there are already plenty of idle ones around.
• [Fixed] The event notification sound will now play only once every 6 frames.
• [Fixed] The attack warning (sound & message) will only play once every 6 frames.
• [Fixed] Fixed two crashes that could occur in long-running games.
• [Fixed] The To and From clauses when reviewing a treaty were reversed, if you did not create the treaty.
• [Fixed] The GuiExtText was improperly allocating many little strings that were immediately destroyed. This should speed up GUI initialization somewhat.
• [Fixed] Fixed a crash related to objects entering systems.
• [Fixed] Mods with periods in their name would not load.
• [Fixed] Fixed some missing Charge hints on generators.
• [Fixed] Fixed a line that was cut off in the tutorial.
• [Fixed] Clearing orders will also clear gun targets.
• [Fixed] Pressing escape now cancels key changing (as rebinding escape would prevent menu access).
• [Fixed] Fixed a crash related to beam effects playing against a dying object in multiplayer.
• [Fixed] Fixed a race condition in nested read/write blocks. Fixes early-game crashes, and some other potential crashes.
• [Changed] Updated German and French translations.
• [Changed] Multiplayer Servers that get delisted should relist themselves periodically.
• [Changed] Reduced packet fragmentation for object updates.
• [Changed] Further reduced the amount of data sent in multiplayer object updates. Estimated savings at 33 KB/s per player per 500 objects.
• [Changed] Systems that contain no clients in multiplayer will not send updates to the client, saving bandwidth.
• [Changed] AIs now designate shipyard and research worlds, their fleets will get larger and stronger much more quickly now.
• [Changed] Holding shift while dragging in the planet queue now drags the entire group instead of just one item.
• [Changed] To reduce the need to spam armor plates, armor now scales differently. Note that the special utility of the armors remains at the previous behavior. Also note that you can scale armors, rather than place more on a design.
• [Changed] Auto-colonize now sends colonizers to the closest systems first.
• [Changed] "Join Fleet" from the right click menu now act on all selected ships/systems.
• [Changed] Single-resource governors now build space ports more often. Economic governors now build spaceports.
• [Changed] AIs will set specific resource governors on planets when they are low on a particular resource.
• [Changed] Cheating AIs build nothing but luxuries, research and shipyard worlds. *Evil Laugh*
• [Changed] Space damage now deals 50% more base damage, and significantly more damage for bigger ships.
• [Changed] Slightly reduced peak bandwidth load.
• [Changed] Bussard Ramscoops now have some fuel storage.
• [Changed] The research window has been restyled to match the Planet Window's overall appearance. Other windows will follow the same style.
• [Changed] The system icon (three multi-colored planets) has been replaced with a more fitting and aesthetically pleasing image.
• [Changed] The default Hauler is now larger, and has a ~30 minute flight time (as opposed to 10), at the cost of some acceleration.
• [Added] Added Russian translation.
• [Added] Added new civil acts: Options to focus labor production vs economic production. Options to focus a specific economic production. (+50% of one, -35% of the other two; +100% of one, -90% of the other two)
• [Added] Ships can now be retrofitted (select the ships, right click on the planet to retrofit them at). Ships will remove 50% of their original build cost from the price of the retrofitted design.
• [Added] Hovering over a technology now displays what it improves and what it will unlock next in the tooltip.
• [Added] Added lines showing connections between technologies.
• [Added] Added a basic in-game manual. Will be improved over time.
• [Added] Added multi-font support along with some variations on the game's font, and the font used for the game's logo.
• [Added] Added removeRand logic for governors. All governors except Balanced and Renovate-Only will now steadily remove unrelated structures when it makes sense.
• [Added] Added legacy mode. When we change data file in a way that old saves will no longer load, the game will ask if you want to run in legacy mode. This moves the save to the correct legacy mod folder and runs as normal.
• [Added] Added a message when an empire declares war on you.
• [Fixed] Fixed an error in the stellar-pedia (Research World description)
• [Fixed] Docking now works in multiplayer
• [Fixed] Fixed research issues in multiplayer
• [Fixed] Re-ordering items in a planet queue now drags the last item of the group.
• [Fixed] Quantum Compressors had no effect on economic storage and ship bays.
• [Fixed] Stealth Hulls now execute their miss logic before their damage absorption.
• [Fixed] Fixed an issue with unicode localizations.
• [Fixed] Ringworlds were boosting both the size and level of structures, leading to epic strangeness.
• [Fixed] Small objects will no longer be cut off so drastically.
• [Fixed] Bussard Ramjets were ignoring the thrust multiplier in settings.txt
• [Fixed] The structure list was behaving weirdly (erratically reordering, removing the wrong level) when removing structures.
• [Fixed] The research queue was failing to save.
• [Fixed] Systems were being sync'd to a slightly different position on the client, which lead to some strangeness.
• [Changed] Object ownership changes are managed differently now, reducing overall bandwidth usage.
• [Changed] AIs now make liberal use of fighters.
• [Changed] The default fighter design now uses the Fighter Hull, and has a longer flight time.
• [Changed] AIs now intelligently queue up designs, leading to less wasted production capacity in games with many systems.
• [Changed] Redid a significant portion of Sub System base code. Modders will need to redo any modifiers they have created, see the game's existing modifiers for examples.
• [Changed] Updated German, Russian, French and Polish translations.
• [Changed] AIs will be more intelligent about their research.
• [Added] Player names are now matched to their empire in the empire screen in multiplayer.
• [Added] A message is now displayed if you fail to connect to a server.
• [Added] Added the Fighter Hull, a hull for small ships (scale 1 or smaller) that has the ability to dodge attacks while moving. It is also light, slightly cheaper than normal, but very weak.
• [Added] Added an option to enable/disable Vertical Sync.
• [Added] Added console command zplane (default 140000) to control the near clipping plane.
• [Added] Large ships become rapidly more expensive to build as difficulties in construction lead to massive losses of resources.
• [Added] Added a new technology: Mega Construction. Advancing this technology will unlock the Ringworld (with two other techs researched), and reduce the cost of building massive ships.
• [Added] Fleet formations (wall, box, escort, wedge).
• [Added] Ship stances / engagement orders ("Engage at will", "Hold position", "Hold fire").
• [Added] Added new system window with more information, more controls, and multi-system support.
• [Added] Added new AI ship designs.
• [Added] Owned planets and ships can now be renamed through a button on the info panel. (Not fully supported in multiplayer)
• [Fixed] Crashes in multiplayer.
• [Fixed] Crashes in formations.
• [Fixed] Stances work in multiplayer.
• [Fixed] AIs remember if they cheat.
• [Fixed] Issues with names in multiplayer.
• [Fixed] Spacing for formations works for large ships.
• [Fixed] Resolution selection was broken by the Vertical Sync addition.
• [Fixed] Fixed an issue that broke most sub system modifiers and planet conditions.
• [Fixed] In the Stellar-pedia, the Shipyard world's description was for the Construction world. Also added the Shipyard world's correct description.
• [Fixed] Float input fields in the new game menu were not working properly.
• [Fixed] Players could not rejoin empires after a multiplayer game was loaded from a previous save.
• [Fixed] Clients playing as empires in multiplayer now get the first planet pinned and zoomed to.
• [Fixed] Hosts were getting pop ups when the master server temporarily didn't respond.
• [Fixed] Missing localizations for the object info window's cargo panel.
• [Fixed] When opening the planet window for the first time without a planet selected, automatically select your first planet instead of showing an empty window.
• [Fixed] Tweaked cargo transfer logic to possibly fix negative cargo storage.
• [Fixed] Fixed long-standing issue where multiple objects shared an ID in loaded games. Fixes various issues with loaded games, primarily in multiplayer.
• [Changed] Updated Russian translation.
• [Changed] Control-clicking in the right click build menu (not build on best) now also pops up the specify amount window.
• [Changed] Clicking on a treaty waiting icon in the empire window's empire list now pops up the treaty window.
• [Added] Added flags to Effect Events to allow special damage types.
• [Added] Maps now have their own .xml files to specify map-specific settings.
• [Added] Added various new map shapes: Sphere, Cylinder, Cross, Dumbbell and Clusters.
• [Added] Added a new weapon: Phased Energy Beam. Deals low damage, but passes completely through armor (not shields).
• [Added] Added float vector.dotProduct(const vector& other) const for scripts.

Screenshots: #1 #2 #3 #4



Star.Ruler.v1.0.1.8.full-THETA

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Patch v1.0.1.2 -> v1.0.1.4 - 1.4 MB

Patch v1.0.1.4 -> v1.0.1.6 - 900 KB

Patch v1.0.1.6 -> v1.0.1.6a - 530 KB

Patch v1.0.1.6a -> v1.0.1.8 - 730 KB




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Раздел: Игры | 21.10.10 | 18:18

Внимание! Всегда проверяйте анти-вирусом файлы, полученные по ссылкам в комментариях!
Attention! Always check files you download from links in comments with your anti-virus software!
Haximob 21.10.10 | 19:04:22

http://ois.ifolder.ru/19880714
FrenFolio 22.10.10 | 06:38:37

Mirror (зеркало) to LetItBit

Star.Ruler.v1.0.1.8.full-THETA
http://letitbit.net/downloa...
clumba 22.10.10 | 11:53:02

>> Star Ruler v1.0.1.2

может 1.8?
Liandri 22.10.10 | 16:08:06

clumba
Да, верно. Спасибо.
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