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Commander: Conquest of the Americas v1.03 (by Nitro Games) Eng/Fr/Ger
Новость от: Liandri
Просмотров: 2352
XVI столетие, эпоха Великих географических открытий. Время, когда европейские страны начали колонизацию Америки. Её суровые и прекрасные земли таили в себе несметные богатства. Взяв под командование военные и торговые флотилии, вам предстоит отправиться к побережью Нового Света с единственной целью — покорить его!
Добейтесь процветания колоний, отстраивая первые города, налаживая добычу ресурсов и прокладывая новые торговые пути. Не останавливайтесь ни перед чем в схватке с противниками: заключайте выгодные альянсы, используйте в своих целях индейские племена или же пошлите в бой армаду военных кораблей и сотрите неприятеля со страниц истории!


Conquer the new world
Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players.
Players take charge of one of the many European powers aiming to conquer the New World. Starting from 16th century, players can choose from many different nations, each with their own unique strengths and weaknesses. Founding new colonies and then making them thrive is key to success. In order to accomplish this, players need to manage and optimize resources and production in their colonies, before transporting the goods to other colonies or back to Europe.
Rival powers and Native Americans can prove to be allies or enemies, depending on the player decisions. Hostile fleets engage each other in highly detailed tactical level. Players can command their ships in RTS fashion or take direct control themselves.


Особенности игры:
• 7 крупнейших европейских морских держав на выбор: Британия, Франция, Испания, Португалия, Голландия, Дания и Священная Римская империя.
• Огромный игровой мир: от Карибского бассейна до Гудзонова залива.
• Множество дипломатических стратегий в отношении других стран, индейских племён и метрополии.
• Более 10 видов судов: от небольших шлюпов до огромных фрегатов и линейных кораблей.
• Зрелищные морские сражения с участием десятков кораблей.

• Conquest the New World.
• Choose from 7 different European factions
• Manage your colonies: their resources, production, military and much more
• Game world spanning from Caribbean to Hudson Bay
• Naval battles with as many as 30 ships in varied environments and 2 different control modes
• Ally with the natives or manipulate them against the rival powers

Includes "Colonial Navy" DLC:

3 new ships:
- Cog (trade ship)
- Lugger (trade ship)
- Naval Snow (war ship)

3 new resources, with new production chains & buildings:
- Wheat
Production chain: Wheat -> Flour -> Bread
Buildings: Mill, Bakery
- Fur
Production chain: Fur -> Fur clothing
Buildings: Furrier
- Wood
Production chain: Wood -> Lumber -> Furniture
Buildings: Sawmill, Carpenter

7 new historical Commanders, 1 for each nation, each with new special skills:
- Britain: Francis Drake
special skill: Battle Tactician
- The Netherlands: Piet Hein
special skill: Merchant
- France: Anne Hilarion de Tourville
special skill: Tactician
- Holy Roman Empire: Karl Rudolf Brommy
special skill: Expert Organizer
- Portugal: Pedro Álvares Cabral
special skill: Voyager
- Denmark: Niels Juel
special skill: Naval Hero
- Spain: Pedro Menéndez de Avilés
special skill: National Hero

3 Historical Naval Battles:

- Cape Rachado
The battle of Cape Rachado was fought between the Dutch and the Portuguese fleets in the year 1606 near Cape Rachado, Malacca. In this setting, the Dutch fleet consists of 11 ships lead by Admiral Cornelis Matelief de Jonge while the Portuguese fleet has 20 ships lead by vice-roy Martim Afonso de Castro. Even though the Dutch lost this battle, it was enough to convince the Sultanate of Johor to support the Dutch in the Dutch-Portuguese War, and eventually end the Portuguese supremacy in the region.

- 1st Cape Finisterre
The First battle of Cape Finisterre was fought between the British and the French in the year 1747 and was a part of the War of the Austrian Succession. In this setting you'll find 7 British warships attacking a 15-ship French convoy. The British fleet is commanded by Admiral George Anson while Admiral de la Jonquière is commanding the French fleet. The British victory ensured the promotion of George Anson to Vice Admiral. The French summoned a bigger convoy later, which lost another battle at the Cape Finisterre, leading to the end of French naval operations for the rest of the war.

- Battle of San Juan de Ulúa
The battle of San Juan de Ulúa was fought between English privateers and Spanish forces in the year 1568. In this setting the English privateers have 5 ships commanded by John Hawkins and the Spanish forces have 3 ships commanded by Francisco Luján. The privateers were anchored at San Juan de Ulúa for repairs and resupply when a Spanish escort fleet arrived in the port. Because of a treaty between the two nations the privateers were not afraid for their safety. However, the privateers had been plundering for a full year and Luján was aware of this and swiftly attacked the privateer fleet. Swift attack and the capture of the island's bastion ensured the Spanish victory.

Changes:
• Features: Ship highlighting in tactical level
• Features: AI will now build fleets with 1-3 squadrons
• Features: A message is received when colony has a need
• Features: Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
• Features: Morale information now shown in port name tags on strategic level
• Balancing: Overall autoresolve balancing
• Balancing: Overall ship balancing (schooner, xebec, brig, carrack, cutter)
• Balancing: AI has now the possibility to select upgrades to ships
• Balancing: More damage inflicted when fleeing from autoresolve
• Balancing: Destroyed fort affects ships' morale less
• Balancing: Need amounts are decreased
• Balancing: Smaller visibility range for squadrons
• Balancing: Increased warehouse capacity (all levels)
• Balancing: Reduced birth rate
• Balancing: Reduced damage to crew from grape shots
• Balancing: Ship upgrade prices are now relative to the ship price
• Balancing: DLC 1: Colonial Navy overall balancing
• Fixes: Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
• Fixes: Problem with water showing black with some older graphics card drivers fixed
• Fixes: AI nations will not make war offers to player anymore, if it is in war with him
• Fixes: strategic camera scroll tweaked
• Fixes: Impossible to select "heavier cannons" upgrade if the ship has no cannons
• Fixes: Soldiers don't shoot from sinking ships anymore
• Fixes: When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them
• Fixes: No "cannon accuracy" upgrade for ships with no cannons
• Fixes: Tooltips for upgrades in Shipyard now show full upgrade description
• Fixes: Graphics and tooltips for shipyard build button improved
• Fixes: "Build more warships" -mission fixed
• Fixes: Fixed tax-slider (smoother)
• Fixes: Now to move trade items from warehouse to squadron also when balance is under 0
• Fixes: Fleets cannot resupply at colonyspots anymore
• Fixes: AI doesn't add more colonists than there is space left
• Fixes: It's not possible for forts to flee the battle anymore
• Fixes: Problem with squadrons of a larger fleet disappearing when entering a port fixed
• Fixes: CTD-fix: AI squadron-merge caused a crash on savegame
• Fixes: CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes
• Fixes: CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
• Fixes: screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
• Fixes: possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
• Fixes: Strategic camera problem with low fps fixed
• Fixes: GUI shows amount of cannons correctly now
• Fixes: AI will now repair their fleets at port in month change
• Fixes: Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
• Fixes: Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
• Fixes: New commander created for captured AI squadrons
• Fixes: Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
• Fixes: Tooltips for specialist fixed (squadron info window)
• Fixes: DLC ships used to display wrong icons in shipyard
• Fixes: Building prices now correct in every difficulty level
• Fixes: Building prices sometimes didn't fit the designated area
• Fixes: pressing tab (changing colony) did not hide selected fleet bouys
• Fixes: rare CTD caused by native raid fixed
• Fixes: "Buy soldiers" button disabled ( grey ) when no more room for soldiers
• Fixes: tactical level tip-text removed since we now have a tutorial box on the top right corner
• Fixes: "Barcelona" is changed to "Sevilla"

System requirements:
• Windows XP/Vista/7
• DirectX 9
• 2 GHz
• 2 GB RAM

Screenshots: #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11



Commander.Conquest.of.the.Americas.v1.03.multi3.full.READ.NFO-THETA

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Раздел: Игры | 19.08.10 | 03:22

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