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Algodoo v1.7.1 (by Algoryx Simulation) Win/MacOSX/Linux
Новость от: Liandri
Просмотров: 3364
Компьютерная игра-симулятор физики в виде "песочницы". Представляет собой графический анимационный редактор, основанный на технологии XML, который позволяет создавать объекты «на лету» - они сразу начинают подчиняться законам физики.
Algodoo - второе рождение симулятора Phun, который разрабатывался шведским студентом Эмилем Эрнерфельдтом в рамках его работы на получение титула магистра наук при факультете информатики университета Умео. Сейчас права на разработку и распространение игры принадлежат фирме Algoryx Simulation, основанной сотрудниками факультета.


Long awaited, following the immense popularity of Emil Ernerfeldt's Phun 2D Physics Sandbox, we proudly present Algodoo!
Algodoo is a 2D-simulation environment for creating interactive scenes in a playful, cartoony manner, making use of the physics that we use to explain our real world. Algodoo is designed to encourage young people’s own creativity, ability and motivation to construct knowledge. The synergy of science and art makes Algodoo as educational as it is entertaining. Algodoo applies a constructionistic learning paradigm - learning by designing, constructing and exploring physical systems.
Algodoo is optimized for the Intel-powered convertible classmate PC. It utilizes the webcam to create physical models from live photos, the touch screen and digital pen input for drawing objects, and the accelerometer for virtual experiments and very direct interaction with the physical simulation. Young kids can use Algodoo for drawing and the physics make their drawings come to life. From this they can learn fundamental things about physics such as motion, forces, mass and density. Older kids can construct virtual experiments that illustrate the fundamental laws of physics such as conservation of energy and momentum. They can also build advanced and innovative machines or create an animation to tell a story.


Simulations are created using simple drawing tools and the user can interact with the simulation by click, drag, tilt and shake. Color traces, force and velocity vectors can be used to enhance visualization. Algodoo comes with models for rigid bodies, fluids, chains, gears, gravity, contacts, friction, restitution, springs, hinges, lock, motors, laser rays and optics, and utilizes novel simulation technologies and high performance numerical methods developed in the professional simulation products of Algoryx Simulation and based on academic research at Umeå university.

Algodoo is derived from Algoryx' precursor product Phun, which was made freely available for non-commercial use during the beta testing period. Phun has been a tremendous success and has generated 1.3 million downloads, over 13.000 user provided scenes, and thousands of entertaining video clips on YouTube. Among its users are kids, students, animators, teachers and science centers. The concept is off-spring from research at Umeå University, where Emil Ernerfeldt developed the first version in his MSc project at the Department of Computing Science, supervised by Kenneth Bodin at the High Performance Computing Center North.

“I wanted to create an application that brings out the creativity in people, and where anyone can implement their ideas quickly and easily,” says Emil Ernerfeldt, now lead programmer of Phun and Algodoo at Algoryx.

“A dream come true is a tool that builds upon children’s own creativity, ability and motivation to learn. What we perhaps didn’t expect was that Algodoo also would bring out the child in all the rest of us! The Intel-powered classmate PC is a very exciting platform for us to work on, both for its ruggedness and its performance and features, but even more for its business model. We believe the Intel-powered classmate PC can facilitate development of new applications in education, just like the impact the game consoles has for the entertainment sphere. This creates a new exciting market, and in the end this is very beneficial for education,” says Kenneth Bodin, CEO and co-founder of Algoryx.

“We are excited to see Algoryx utilizing hardware features of the Intel-powered convertible classmate PC design, such as the camera, touch screen and accelerometer, to make learning physics fun. Intel works with Algoryx through the Intel® Learning Series, an initiative that supports developers in designing education specific applications for the Intel-powered classmate PC. Algodoo is a great example of how members of the Intel Learning Series alliance can develop engaging and rewarding education experience for students using the Intel-powered classmate PC," says Eugene Hsu, Director of Ecosystem Enabling, Emerging Market Product Group at Intel.

Algodoo originates from "Phun 2D Physics Sandbox", which was created by Emil Ernerfeldt in his computing science MSc project at Umeå university.


Features:
• Functionality: create and edit scenes using simple drawing tools, save and load scenes, start and stop simulation, interact with simulation by click, drag, tilt and shake. Add color traces, force and velocity vectors for enhanced visualization.
• Physics: rigid bodies, fluids, chains, gears, gravity, contacts, friction, restitution, springs, hinges, lock, motors, light rays, optics.
• User community: Algodoo has a large and active community where you can exchange your created scenes and simulation videos. Among the users are youths, animators, teachers and science centers.
• Portal: The algodoo.com portal is a wiki and thus enables educators to efficiently exchange ideas, lectures and scenes.
• Methods: Algodoo is based on the latest technologies for interactive multiphysics simulation, including variational mechanical integrators and high performance numerical methods.


Full 1.6.0 -> 1.7.1 changelog:

• New features:
* The sketch tool is back - with a vengeance! Use it to create polygons, circles, boxes, planes, hinges, fixates, springs, chains, tracers and more!
* A much improved help menu with a few wizard-like tutorials.
* Skins - Change the textures, colors and font of the menus in Algodoo. Read about how to make your own in "/skins/About skins.txt" under the installation directory.
* Palettes - Change the default color scheme of new or existing objects.
* Algodoo Installer files (*.phi) - A humble .zip archive that when opened in Algodoo gets extracted to your home directory. Using .phi files you can easily share fonts, translations, palettes, scenes, skins and textures.
* Better sliders: When changing the attributes of several objects: drag the right mouse button on the slider to define a range of values. Move that range with the middle mouse button.

• Changed behavior:
* Brush size is now zoom-independent
* Added slider for chain size (no longer zoom dependent)
* In the appearance menu all geometries have an option to show all forces acting on them, thus showing forces for a single object. There is also a similar options for velocities.
* Visualize Forces now visualizes contact forces in both direction (Newtons third)
* Selection rectangles around springs and laser pointers are now anti aliased
* Several instances of Algodoo can now run at once, but opening an Algodoo file (*.phz, *.phn, *.phi) will still open it in the previous instance (if any)
* Shaders are now on by default
* Tracers can now grow arbitrarily long
* Improved the behavior of using a tool (other than drag tool) on objects tracked/followed by camera (e.g. moving it). You can change this behavior with "Scene.Camera.suspendFollowIfTooling".
* Scale tool now resizes single objects immediately even when ALT is not pressed.

• UI changes:
* Algodoo now uses an entirely new default skin, created by Algodoo's new artist Jonathan.
* All GUI windows are now movable and snaps to other windows and to the screen edges. They can also be thrown. Toolbar switches between horizontal and vertical based on what it snaps to.
* The context menu can now be set to only appear when you right-click, double-click or click-hold objects (classic behavior)
* The cursor always shows up when options are open (and the options can now be opened with ctrl+p).
* You must now right-click or double-click a tool-icon to bring up its settings (Brush, Gear and Chain-tool only)
* "New scene" now clears force/velocity visualization settings
* Some fixes for plots
* Added "Big buttons" button to increase GUI.scale
* To select objects you no longer need to encircle them entirely (just some 4/5 of them). Change with App.GUI.selectFactor
* Added ability to erase scenes in the "Load scene" menu
* Increased GUI.clickTimeTolerance from 0.3 to 0.4 seconds.
* Moved "Select by encircling" options to Sketch, cut, box and polygon tool options (all linked to App.GUI.allowDrawSelect)
* Script menu:
** You can now press shift-enter to make a new-line in the script menu.
** When making coding mistakes in the script menu the code is no longer erased.
** Entering something in the command box will now rebuild the script menu (showing any new attributes).
* Slight redesign of entity information
* New hinges are now snapped to circle centers

• Other:
* When you save a file, the standard author is changed to the name which the file is saved in
* Added the ability to generate font files for a specific 8-bit character set. See console command FontGenerator.Gen for details.
* Added arial font files for iso-8859/latin 1, 2, 3, 4, 5, 6, 7, 8, 9, 13 & 15.
* Better support for multiple screens in Windows
* Translucent and transparent objects now have brighter borders (for objects with opaque borders)
* Added serialization of tool options (so that brush size etc are now saved between sessions).
* Added cvar App.killerPlanes to easily add and remove the default killer planes
* Restricted the size of the console history.

• Bug fixes:
* Fixed more forgiving parsing of serial key.
* Fixed a problem when pasting into a text field. Should now allow for several lines being pasted
* Fixed a problem with Thyme code disappearing
* Fixed an issue with force vectors being drawn the wrong way
* Tools now disband if the objects they operate on disappear
* When cutting a internal gear the hinge is now kept intact
* Fixed a bug with incorrect inertia calculations for polygons
* Fixed a bug that would cause object borders to be incorrectly serialized
* The hue color slider will no longer reset when saturation or brightness reach singularities.
* Fixed a problem with Keys.bind which sometimes caused button pressed to be ignored if the simulation was paused
* Added logic that tries to figure out if an old scene had border on or off by default.
* Fixed a problem where a lasers would not be able to point in perfect multiples of 45°.
* Global variables with names conflicting with entity attributes (e.g. "color", "pos" etc) no longer interferes with deserialization
* Algodoo now works correctly with Windows Aero Snap
* Fixed a bug with cutting selected objects where unselected joints would also be cut
* Fixed spring strength being naught when coming loose after being connected to two world bodies.
* Fixed a problem with drawing self-intersecting polygons (like pentagrams).
* The checkbox for unlocking windows can now be found by right-clicking or double-clicking locked windows.
* The triple-click-drag zoom gesture now zooms centered on the origin of the gesture.
* Improved click tolerance for touch screens.
* Improved detection of failure to save unlock info on Mac and Linux.
* Improved behavior of throwing windows and objects (with the mouse and move tool respectively).
* Fixed a bug preventing Algodoo from being correctly unlocked/registered on Mac and Linux.
* Fixed an issue where having GUI.scale!=1 (e.g. Big buttons set to true) would sometimes move about the tool-bars on small screens.
* Fixed a bug that would sometimes cause a crash when using a custom chain.
* Fixed a bug that would sometimes cause things to be rendered too darkly.
* Fixed a bug that caused invalid widgets when changing language, UI level or skin.
* Fixed a problem with the context menu moving when supposedly fixed.
* Fixed a problem with language miss-matches of window titles.
* Fixed a problem with the position of sub-menus of sub-menus (namely the sub select menu).
* Fixed a problem with the position of the plot source selection window.
* Fixed a bug with press-and-holding using the sketch tool.

Screenshots: #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11



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Раздел: Игры | 28.03.10 | 23:59

Внимание! Всегда проверяйте анти-вирусом файлы, полученные по ссылкам в комментариях!
Attention! Always check files you download from links in comments with your anti-virus software!
FrenFolio 29.03.10 | 09:52:19

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RLS.DATE.........2010/09/17
Algodoo.v1.8.0-CRD
------------
http://140422.ifolder.ru/19...
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